Showing posts with label The Biz. Show all posts
Showing posts with label The Biz. Show all posts

Stop Motion Pinocchio

Stories have been swirling all around about the Stop Motion Pinocchio film that Deadline/GDT/Henson and Gris Grimly are making.  Here is an excerpt of what Gris posted on his blog to 'set the record straight"...
GDT has been like a big brother and mentor on this project. None of this would be happening if it weren't for him. Many young filmmakers would kill for the opportunity that I've been granted. Maybe they deserve it more. I never went to film school. I haven't worked my way up from the mail room. I haven't invested a lot of time and money into film projects and festivals in hopes to be discovered. I am just a man with a vision and the work ethics to make it happen. Fate has been on my side and in the interest of Pinocchio. I threw the die...and they landed in my favor.

That's showbiz...I guess.


...for more of his post and the rest of the story go here.



VFX Union Picnic in Santa Monica


At the request of artists on both sides of the border, the IATSE union in Los Angeles and Vancouver will be hosting informational meetings on Sunday February 13. The IA, in sunny Southern California, are hosting an informational picnic in Santa Monica, whereas here in Vancouver with a decidedly cooler clime, IATSE 891′s informational meeting will be held at the Shebeen. This is an opportunity to chat with your fellow artists, compare working conditions, and ask the questions you want answered of the union about the organizing drive, the benefits of a union, employment classifications, etc. Bring along your colleagues, enjoy some food in a relaxed casual atmosphere, and most importantly bring your questions!

Vancouver:
The Shebeen in the back of the Irish Heather on Carroll Street
February 13, 12.00pm

Los Angeles:
Dorothy Green Park, Santa Monica

Tim Johnson talks about How to Train your Dragon sequel and TV series




This is possibly the most informative interview I have seen with one of the big key frame studios. They usually are more secretive about future directors and projects.  Good stuff.

Innovation lessons from Pixar

Hayagreeva Rao, Robert Sutton, 
and Allen P. Webb

Brad Bird makes his living fostering creativity. Academy Award-winning director (The Incredibles and Ratatouille) talks about the importance, in his work, of pushing teams beyond their comfort zones, encouraging dissent, and building morale. He also explained the value of “black sheep”—restless contributors with unconventional ideas. 

Steve Jobs hired him, says Bird, because after three successes (Toy Story, A Bug’s Life, and Toy Story 2) he was worried Pixar might struggle to stay innovative. Jobs told him: “The only thing we’re afraid of is complacency—feeling like we have it all figured out,” Bird quotes his boss as saying “…We want you to come shake things up.” Bird explains to McKinsey how he did it — and why, for “imagination-based companies to succeed in the long run, making money can’t be the focus.”
The piece is behind McKinsey’s pay wall, but we extract its 9 key lessons below.

Lesson One: Herd Your Black Sheep
The Quarterly: How did your first project at Pixar—The Incredibles—shake things up?
Brad Bird: I said, “Give us the black sheep. I want artists who are frustrated. I want the ones who have another way of doing things that nobody’s listening to. Give us all the guys who are probably headed out the door.” A lot of them were malcontents because they saw different ways of doing things, but there was little opportunity to try them, since the established way was working very, very well. We gave the black sheep a chance to prove their theories, and we changed the way a number of things are done here.

Lesson Two: Perfect is the Enemy of Innovation
The Quarterly: What sorts of things did you do differently?
Brad Bird: I had to shake the purist out of them—essentially frighten them into realizing I was ready to use quick and dirty “cheats” to get something on screen… I’d say, “Look, I don’t have to do the water through a computer simulation program… I’m perfectly content to film a splash in a swimming pool and just composite the water in.” I never did film the pool splash [but] talking this way helped everyone understand that we didn’t have to make something that would work from every angle. Not all shots are created equal. Certain shots need to be perfect, others need to be very good, and there are some that only need to be good enough to not break the spell.

Lesson Three: Look for Intensity
The Quarterly: Do angry people—malcontents, in your words—make for better innovation?
Brad Bird: Involved people make for better innovation… Involved people can be quiet, loud, or anything in-between—what they have in common is a restless, probing nature: “I want to get to the problem. There’s something I want to do.” If you had thermal glasses, you could see heat coming off them.

Lesson Four: Innovation Doesn’t happen in a Vacuum
The Quarterly: How do you build and lead a team?
Brad Bird: I got everybody in a room. This was different from what the previous guy had done; he had reviewed the work in private, generated notes, and sent them to the person… I said, “Look, this is a young team. As individual animators, we all have different strengths and weaknesses, but if we can interconnect all our strengths, we are collectively the greatest animator on earth. So I want you guys to speak up and drop your drawers. We’re going to look at your scenes in front of everybody. Everyone will get humiliated and encouraged together…

Lesson Five: High Morale Makes Creativity Cheap
The Quarterly: It sounds like you spend a fair amount of time thinking about the morale of your teams.
Brad Bird: In my experience, the thing that has the most significant impact on a movie’s budget—but never shows up in a budget—is morale. [what’s true for a movie is true for a startup!] If you have low morale, for every $1 you spend, you get about 25 cents of value. If you have high morale, for every $1 you spend, you get about $3 of value. Companies should pay much more attention to morale.

Lesson Six: Dont Try To “Protect your success”
The Quarterly: Engagement, morale—what else is critical for stimulating innovative thinking?
Brad Bird: The first step in achieving the impossible is believing that the impossible can be achieved. … “You don’t play it safe—you do something that scares you, that’s at the edge of your capabilities, where you might fail. That’s what gets you up in the morning.”

Lesson Six: Steve Jobs Says ‘Interaction = Innovation’
The Quarterly: What does Pixar do to stimulate a creative culture?
Brad Bird: If you walk around downstairs in the animation area, you’ll see that it is unhinged. People are allowed to create whatever front to their office they want. One guy might build a front that’s like a Western town. Someone else might do something that looks like Hawaii…John [Lasseter] believes that if you have a loose, free kind of atmosphere, it helps creativity.
Then there’s our building. Steve Jobs basically designed this building. In the center, he created this big atrium area, which seems initially like a waste of space. The reason he did it was that everybody goes off and works in their individual areas. People who work on software code are here, people who animate are there, and people who do designs are over there. Steve put the mailboxes, the meetings rooms, the cafeteria, and, most insidiously and brilliantly, the bathrooms in the center—which initially drove us crazy—so that you run into everybody during the course of a day. [Jobs] realized that when people run into each other, when they make eye contact, things happen. So he made it impossible for you not to run into the rest of the company.

Lesson Seven: Encourage Inter-disciplinary Learning
The Quarterly: Is there anything else you’d highlight that contributes to creativity around here?
Brad Bird: One thing Pixar does [is] “PU,” or Pixar University. If you work in lighting but you want to learn how to animate, there’s a class to show you animation. There are classes in story structure, in Photoshop, even in Krav Maga, the Israeli self-defense system. Pixar basically encourages people to learn outside of their areas, which makes them more complete. [and more creative].

Lesson Eight: Get Rid of Weak Links
The Quarterly: What undermines Innovation?
Brad Bird: Passive-aggressive people—people who don’t show their colors in the group but then get behind the scenes and peck away—are poisonous. I can usually spot those people fairly soon and I weed them out.

Lesson Nine: Making $$ Can’t Be Your Focus
The Quarterly: How would you compare the Disney of your early career with Pixar today?
Brad Bird: When I entered Disney, it was like a classic Cadillac Phaeton that had been left out in the rain… The company’s thought process was not, “We have all this amazing machinery—how do we use it to make exciting things? We could go to Mars in this rocket ship!” It was, “We don’t understand Walt Disney at all. We don’t understand what he did. Let’s not screw it up. Let’s just preserve this rocket ship; going somewhere new in it might damage it.”
Walt Disney’s mantra was, “I don’t make movies to make money—I make money to make movies.” That’s a good way to sum up the difference between Disney at its height and Disney when it was lost. It’s also true of Pixar and a lot of other companies. It seems counterintuitive, but for imagination-based companies to succeed in the long run, making money can’t be the focus.

What if VFX Facilities Didn't Exist?


A friend and I were discussing the future of VFX today.  To be honest, I haven't thought about animation much over the holiday.  I have been enjoying the time off and time to sleep and hibernate.  But... I go back into the big machine next Monday and with the news of another studio closing on the heels of the Asylum FX announcement - this is weighing on my mind again.  "Bye bye" vacation - back to reality.

My colleague started talking about unions and I argued: "A union at this point will only help a symptom - not the disease.  A biz model based on undercutting the competition until you are working with a budget that equals bone and ligament cannot survive for long.  VFX studios are so poorly managed and they have backed themselves into a corner where they have absolutely no position to negotiate.  To underbid a show simply to get work into the studio is not a good idea.  On top of this... the VFX studios cannot agree to organize themselves into any type of group that could lobby with the production studios for better budgets trickling down better wages and working conditions for artists."

Then, he said - "What if artists worked directly for the Production studios like everyone else?"  After our chat, I am convinced that the only way to save the VFX biz model is to start over completely and eliminate the VFX studios entirely.   Why not go back to square one and work directly with the studios on the lot?  Like all of the other production for movies is handled?  At first, I told my buddy, "...that can't work because the VFX pipeline is so different than live action."  But, maybe not?  Maybe that is the problem?  The current VFX biz model doesn't work, so why would we try to replicate it on the lot.  Maybe a new approach is a good one?  So much has changed technically in how we create animation and VFX with computers today, that maybe we need to rebuild?


Here are a couple articles discussing this issue:




talk amongst yourselves.





GDT and MTh make a Studio Mirada

Wowsie Wow!  
In light of all the studios closing,
this is great news!

Mirada will house all of the tools that filmmakers need to create entertainment that lives partly on the Web, partly in movie theaters, partly in video games – so-called transmedia – under one roof.

“The goal is to create a creative business that fuses together all of those different disciplines,” said Mathew Cullen, a Mirada partner and well-known director of commercials and music videos.  The other two partners are Javier Jimenez, a co-founder with Mr. Cullen of Motion Theory, a video production company, and Guillermo Navarro, a cinematographer whose work includes Mr. del Toro’s “Pan’s Labyrinth” and the coming “Twilight” installments.

Read More at the NYT...

President of FrameStore NY Jon Collins


"Actually, VFX studios have been trying to explain for many years that it's to everyone's ultimate benefit that we are included as a creative production partner as early as possible. It's only in the last ten to fifteen years that we have been allowed on sets. And only in the last five that we've been allowed to speak. And on the occasions on which anyone is listening literally hundreds of thousands of dollars could potentially be saved."

Collaboration: The New Black

 Jon Collins says it like it is...



RSA Animate - Smile or Die



I love the animated talks by the,

It is not easy to create animation that is both 
entertaining and educating at the same time. 

I posted this back in August, but I think it needs a repost to remind us.

The content here seemed very timely.


Overtime Vs Productivity


 
This article is a good read.  I feel very fortunate to be working for the government at the moment where Over Time is not even allowed.  I do not miss 60-70 hour weeks.  I also dig the positive nature of this guy's blog.  We have too many whiners in VFX hiding behind monikers as they complain and offer no solutions.  You know who I am talking about.  Kudos to Allan McKay.

Simpsons Intro Ala Banksy

Dot. The making of.



Nokia N8: 'The World's Smallest Stop-Motion Animation

Holy schnikes!

Below, is the whole film...




George Lucas To Donate More Than Half Of His Wealth To Education

In a letter dated July 16, 2010, Lucas has agreed that he will donate the majority of his wealth (a.k.a. more than 50 percent) to improving our schools through the George Lucas

Educational Foundation. In the letter, he cites the importance of technology in the classroom as well as a fear that the "education system as little better than an assembly line with producing diplomas as its only goal."


Read More at Cinema Blend

For the Geeks


It could have been so different. From the archives of Paramount we have a memo - written in April of 1987 to the studio's Head of Network TV - detailing the acting talent then being considered for various roles in Star Trek: The Next Generation; a programme that would begin to grace the small screen just five months later. A few observations: at this juncture, Patrick Stewart was already a favourite for Picard, alongside Patrick Bauchau; Brent Spiner wasn't even being considered for the role he eventually took, as Data; a young man by the name of Wesley Snipes was in the running for the part of Geordi, a role ultimately filled by LeVar Burton but seemingly close to being taken by Reggie Jackson; Jenny Agutter at least read for the part of Beverly, and there was, as of yet, no sign of a certain Wil Wheaton, the youngster who eventually played her son, Wesley Crusher.

Transcript follows. Memo found at Slice of SciFi.


Transcript

TO: JOHN PIKE
DATE: APRIL 13, 1987
FROM: JOHN FERRARO
SUBJECT: STAR TREK/Casting

Per your request, following is a list of actors who are being considered for their respective roles in STAR TREK: THE NEXT GENERATION.

Picard

Patrick Stewart
Mitch Ryan
Roy Thinnes
Yaphet Kotto
Patrick Bauchau

Tasha

Lianne Langland
Julia Nickson
Rosalind Chao
Leah Ayers
Bunty Bailey

Data

Mark Lindsay Chapman
Eric Menyuk
Kevin Peter Hall (also for Geordi)
Kelvin Han Yee

Ryker

Michael O'Gorman
Gregg Marx
Jonathan Frakes
Ben Murphy

Geordi

LeVar Burton
Reggie Jackson
Tim Russ
Wesley Snipes
Victor Love
Chip McCallister
Clarence Gilyard Jr.
Kevin Peter Hall

Beverly

Anne Twomey
Jenny Augutter
Cheryl McFadden

Troi

Denise Crosby

Wesley

J.D. Roth

The above actors will be brought in to read for Gene Roddenberry starting next week. However, Patrick Bauchau did come in to read for Gene today for the role of "Picard." His reading was well received; he and Patrick Stewart seem to be the favorites for the role of "Picard."

For the role of "Ryker," Michael O'Gorman seems to be a favorite. He's sort of an atypical choice for the role, however, a good one.

Denise Crosby seems to be the only possibility for the role of "Troi" at this point; the same for J.D. Roth for the role of "Wesley."

There are several contenders for "Tasha," "Geordi," and "Data." However, Rosalind Chao seems to be a favorite for "Tasha"; Reggie Jackson for "Geordi"; and Mark Lindsay Chapman for "Data."

For the role of "Beverly," Cheryl McFadden is the favorite. However, her schedule may pose a problem. She's currently performing in a play in San Diego.

General reading sessions are continuing; our next one is on April 14.

cc: Jeff Hayes

How NOT to hire an artist



Everyone working in any creative company should read this article.  


My favorite quote from the article: 

How NOT to find an artist:  "Do not look for either professional artists, or an artist that has done a lot of game design work in the past."

Jon Jones:  "This is the stupidest thing I’ve ever read. Don’t hire experienced professionals? This guy must not value his time at ALL"



Digital Domain College

Digital Domain Holdings Corp. on Monday passed a key hurdle regarding plans for a digital animation college along Okeechobee Boulevard in downtown West Palm Beach.
Community Redevelopment Agency officials approved a resolution supporting a $10 million grant and eventual conveyance of the so-called Tent Site on the corner of Dixie Highway. Digital Domain is planning an initial 150,000 to 300,000 square-foot building that would have a branch of the Florida State University Film School, a new Digital Domain Institute and an animation studio.

Read more: CRA gives initial OK to Digital Domain - South Florida Business Journal 
 

Piranha 3D Producer Rips James Cameron: ‘Jim, Are You Kidding or What?’


This is just all kinds of awesome.  As an animator who has 
worked on their share of campy horror flicks 
- FREDDY VS. JASON, HITCHER...etc.  
My favorite quote from this rant is  
"Let’s just keep this in mind Jim….you did not invent 3D."

This afternoon, a Piranha 3D rep dropped Canton’s nearly 1,400-word reply over the transom at Movieline HQ:
“As a producer in the entertainment industry, Jim Cameron’s comments on VanityFair.com are very disappointing to me and the team that made Piranha 3D. Mr. Cameron, who singles himself out to be a visionary of movie-making, seems to have a small vision regarding any motion pictures that are not his own. It is amazing that in the movie-making process - which is certainly a team sport - that Cameron consistently celebrates himself out as though he is a team of one. His comments are ridiculous, self-serving and insulting to those of us who are not caught up in serving his ego and his rhetoric.

For more read here...




Smile or Die



I dedicate this post to all of my colleagues who are out of work and/or have been out of work for almost a year now. I remember 2007 being the first year studios did not pay me on time and it was devastating.  Little did I know this was just the beginning.

Barbara Ehrenreich's take of positive thinking in the above video, resonated with me. I experienced this very thing over and over in the workplace over the years. If you pipe up that a project might not meet a deadline or that there is something wrong with the rigs, more times than not you would get a wrist slap or worse. So, I learned to carefully picked my battles.  The "yes" man philosophy has infiltrated the animation halls which is so surprising since being a "yes man" goes against the very nature of being an artist..  Sooooooo many seasoned animators are out of work because they are deemed difficult to work with or expensive. Here is what I say...

Forget "the Secret" and the philosophy of trying to bring the things that you want to you through positive thinking.  Use reality and logic and determine what path is best for you at this time in your life. Some of you may see animation as your final path no matter what,  even in light of runaway production and the loss of jobs to overseas studios. Great! Now decide if animation in the context of working for a studio is the only way you can make a living.

I believe we attract what we ARE, not what we think. If we wallow and say we ARE unemployable, then our actions will follow that reality and we will not look for work... or we become increasingly frustrated as we do look for work and run into obstacles. Instead, I offer this.

Maybe you ARE employable, but in a different way? Animation doesn't have to just be movies. There are commercials, games, R & D at virtual labs, software, consulting, teaching, etc. And, that is just a list of things you could participate in that are squarely using animation skills. Who are you? Are you an Artist? A Designer? A Technical Madman with a mouse? A programmer? There are many ways to see a new path using all of these skills outside of working in animation too!

I hope this posting helps some people who have been feeling really down about the future of animation.  I don't think it will ever return to what it was in the mid '90's, but once one of these overseas studios miss a deadline... I am pretty sure some work will return to the talent pool in Los Angeles.  For now, keep on trucking.