Showing posts with label Learning. Show all posts
Showing posts with label Learning. Show all posts

Dinorider




another animation workshop short...
I just love this one too!

An animated short film by: Peter Lopes Andersson

STORY:
A kid with a pent-up anger and a dinosaur in his pocket gets fed up with adults. A rock n´ roll animation short about not loving your neighbour.

I have a friend working on a new animated show for MTV.  Evidently, MTV is bringing back Beavis and Butthead and developing some new shows for their animated segments like they used to have in the 80's.  This piece would fit into that bit nicely.  I encourage the filmmakers/animators to submit!


Animation Workshop Favs

...more favs of mine from the Animation Workshop!





Bachelor film project 2011 from The Animation Workshop.

Story
When an accidental plane crash causes a devoted father to lose his little daughter, he follows her into death and discovers a mechanical Afterlife. This uncompromising, robot-controlled system presents him with both danger and hope.





this one reminded me of a frind of mine...
you know who you are :)


Bachelor film project 2010 from The Animation Workshop.

Story
In this post apocalyptic Heavy Metal film you will be sucked into an Ocean of flames, grease and dirty monster walkers, where the Biker Oatmeal and the gentleman Orson Wheels will fight in a mad race across the Red fields of Mars in search of the last gas station on this desolate planet.


It will rip out your spine out of your weakened bodies and leave you in the red dust begging for more.





awesome character development and design here!


Bachelor film project 2010 from The Animation Workshop.

Story
Deep in the woods a lumberjack and his team work to the rhythm of their joyous working melody. However, this melody is soon to be disturbed by the introduction of new technology and the Lumberjack must now face the violent




...and for some good ol fashioned comic book, over the top, gassy fun!





Bachelor film project 2011 from The Animation Workshop.

Story
Captain Awesome is about to save the day once again, when an upset stomach threatens to ruin it all. A story of a superhero's race against time to save his image or humanity before it all goes down the drain!

By: Ercan Bozdogan, Mikkel Aabenhuus Sørensen, Andreas Husballe, Jonas Mølgaard Jensen, Ninni Munch Pettersson, Lars Kramhøft



Mighty Antlers





Animation Workshop does it again!

Bachelor film project 2011 from The Animation Workshop.

Story
A man drives his car furiously down a narrow road, surrounded by a vast forest. When he encounters a deer in the middle of the road he makes a villainous attempt to ram it. However this particular hit and run has jaw crushing, battering consequences

By: Sune Reinhardt, Mikael Ilnæs, Michael L. Fonsholt, Jouko Keskitalo

This school is not only teaching animation, but they are teaching film making!  I do not question why it was animated and not live action, like I do so many animated movies today with more adult themes.  LOVE IT!

Salma






Another great animated short from The Animation Workshop in Denmark -
http://www.animwork.dk 

Bachelor film project 2011 from The Animation Workshop.

Story
Salma is a film about a girl living in a land recovering from war. One day her father dies in a cluster bomb accident. This tragic event shrouds her mind and leaves her desperate and lost in a world she does no longer recognize.

By: Anders Friis Christiansen, Martin Sand Vallespir, Kirsten R. Grann, Michael Nielsen, Astrid M. Lauridsen, Rikke Skovgaard

The experimental nature of the work I have seen so far come out of this school is so refreshing.  Everything the school produces also looks different, the storytelling goes beyond intentions for a young audience or just gags... there is real meat in there - a message!  I also love how they push the boundaries of what animation can be... rather than a repeat cookie cutter of what commercial animation is today.  Love it!


Eye Darts



 
There Will Be Blood with gaze locations of 11 viewers
from TheDIEMProject on Vimeo.


Ever curious what people watch, when they watch a movie or for how long?

This movie is of the eye movements of 11 people watching P.T. Anderson’s There Will Be Blood are tracked using Eyelink 1000 in order to gain a better understanding of how movies are experienced.

Each dot represents the center of one viewer's gaze. The size of each dot represents the length of time they have held fixation.   Look at all of those eye darts!


Tytla’s Dwarf Fight - Sporn Blog


When I teach, all of my mentoring is based on forces and forms.
This is a great example of these concepts.

Animation Schools

People entering the field of animation are seriously spoiled!  There are so many good schools and so many resources out there for you!  When I started there were 3 schools - Cal Arts, Sheridan and Ringling and two books - Illusion of Life and Timing in Animation.  That was pretty much it unless you had a laser disk player and could go frame by frame on Disney movies to study.  Today, animators are opening schools left and right.  What better way to learn than working animators? and online!  anytime, anywhere!

Here is a list:




Animation Mentor was created by three professional animators who were working at Pixar and Industrial Light & Magic (ILM). They founded the school on the principle of teaching only the pure essence of character animation and doing it in a production-style learning environment taught by professional working animators. Students get an intensely focused program of structured assignments that teach students work flow, planning, and the principles of animation, and prepares them to succeed as a working animator in just 18 months.

There is a new online animation school set to debut in November called AnimSchool.





The JRA Webinar / Live Animation Demo will be a virtual classroom where we'll all get together 12 times a year, once a month for 2 hours. I will be taking "Animation Master Classes" and showing how I approach developing these ideas into dynamic sequences for either a showreel piece or a short film. I will be doing story boards, flipbook leica reels and animation performance solving in flipbook. You will log in to this "virtual classroom" and see my full desktop and hear me talk as I develop shots and solve animation. Included in the 2 hours will be a full half hour devoted to Q&A where you can ask me questions directly and I can explain with the aid of drawings how I approach these problem areas. The whole event will be recorded and available for download to both students that attend the webinars and for students in time zones that may miss the live event. The resulting shots of the class (not the full recording) will also be posted for anyone to see what the classes are all about

Critique From Victor Navone


This is a really comprehensive critique of an 
animation winner from the 11 second club.



Digital Domain College

Digital Domain Holdings Corp. on Monday passed a key hurdle regarding plans for a digital animation college along Okeechobee Boulevard in downtown West Palm Beach.
Community Redevelopment Agency officials approved a resolution supporting a $10 million grant and eventual conveyance of the so-called Tent Site on the corner of Dixie Highway. Digital Domain is planning an initial 150,000 to 300,000 square-foot building that would have a branch of the Florida State University Film School, a new Digital Domain Institute and an animation studio.

Read more: CRA gives initial OK to Digital Domain - South Florida Business Journal 
 

Character Animation I - Studio Arts Class Half Off!!!



Studio Arts has a Character Animation Class 
that I have agreed to teach this term.  

We are shy some students to make it happen,
so if you contact Studio Arts and say you 
saw the posting on this blog... 
they will let you take the class for half price!!!  

Class starts next Wednesday!

10-Week Class: Wednesday evenings 
from 7PM - 10PM (7/28/10 to 9/29/10)
Because of Siggraph:   Dates have been moved to: 
08/11/10 - 10/13/10

Price: $1500   
(750$ if you tell them you saw this posting on the blog!)

Prerequisite: Intermediate, working knowledge 
of Autodesk Maya is recommended.

Instructor: Angie Jones




Kaj Pindal : Laugh Lines

 
Kaj Pindal: Laugh Lines from Amir Avni on Vimeo.
 
Laugh Lines is a film portrait of animator Kaj Pindal.
 
 

Salesman Pete Trailer

 
Salesman Pete Trailer from Salesman Pete on Vimeo.



Graduates from Supinfocom short film trailer.
No wonder students from this school are so good.
They spend 3 years in foundation studies and another two more years of study after that!

Here is another favorite Supinfocom short...



Shamus Culhane Quote


Shamus Culhane said in his book Animation, From Script to Screen,

"...over 90 percent of any group of workers are unwilling to further their abilities by study -- unless it happens during working hours and the boss supplies the means. ...So, for the ambitious neophyte, these figures should be reassuring: The competition consists of less than 10 percent of the animation profession."

I post this for every student and newbie animator out there.  I hear young animators complain about competition in the field and howt they are not moving ahead in their careers the way they hoped. Guess what?  YOU make it happen.  When I started out, I was committed 110% to learning everything i could about animation.  I didn't go to animation school, so I read every book I could...  Animated every day - outside of work, to get better...  And, studied constantly.  I found mentors who coached me.  Back then, there were not even half the resources animators have to day.  So, less chatter and more keyframes!

Gravité


 
 
Gravité from Renaud Hallée on Vimeo.
Awesome...

to my Gnomon students!
Watch this!!!

Character and Creature Courses at Gnomon


The Spring 2010 Term starts April 10th - this Saturday at Gnomon.  
I am teaching both Character and Creature courses this term, on Staurdays.  

I worked very hard to create animation tests that will push animators and provide artists with shots that are similar to what you would work on, in production.  I have rigs and scenes chosen for you, so you just have to animate.  No messing with cameras or sets or anything else.  Go sign up!




Creature I Course
I designed this course for the working professional who wants to get deeper into photo-realistic creature work and/or the student who is curious about the world of creature animation.  I taught this class last term and learned a lot about what works best.  Last term I left the projects too iopen and gave enough rope to the artists to hang themselves.  This term, I am handing out shots to each animator exactly as they would be handed out on a real production.  Above, is just one example.  I have several rigs to choose from for the animators and will assign the rig to the skill set and interests of the artist.

This class builds on the Character Animation 1 and 2 courses. Students build on what they have learned in previous animation courses and continue to develop high quality animated tests that show photo-realistic weight shifts in the body and creature-driven acting. They expand on creature driven performances that are convincing in motion and draw empathy without speaking.

Exercises covered include a film quality animated creature cycle (bi-ped or quad) that moves through space from stop to full speed and then stop again (sliding, climbing, hit, attack, etc.) The second test is a pure performance-driven film quality animation using a creature or human that illustrates photo-real timing, weight and acting. This class will push students to deliver two final, finished creature pieces for their reel.


Character Animation 3 Course
I looked at what is expected of this course, since it existed before I came to Gnomon.  I came up with some great challenges for animators that also "box" (pun intended) them into a shot.  Most animators I teach seem to run around grabbing at shiny things.  they are so wowed at all that is before them in CG, they manage to only do a mediocre job at all of it.  My Character Animation class also provides a predefined shot with a set camera and goals for the character.  Creativity must come from the animation.  Not props, camera moves, additional cameras or characters.  One character, one obstacle and one great animation.

This course covers advanced techniques in character animation. It focuses on producing at least two demo-reel-quality animation scenes through nailing down the subtleties of animation, including facial animation, working on giving characters proper weight, and good acting. Exercises include Heavy Lift — showing weight, clear staging and trimming; Dialog Acting Test — finding the most entertaining way to deliver dialog.

Students will animate starting from a blocking pass, then to final animation. Using a production-type environment, students pitch their idea via the blocking pass. Everything an animator does should have purpose, down to the smallest gesture. Exercises focus on making visual and tactual contact with objects and other techniques that will help sell the scene. Lectures will feature guest speakers. This course is designed for working pros who need a refresher and students who have already completed the Character Animation 1 and 2 classes.

I encourage students from last term to comment on their experience in my class!
Thanks,
Angie

Creature Animation Course at Gnomon


I will be teaching a Creature Animation Course with very specific goals in January at Gnomon!

Creature Animation Course

Day Saturday
Time 4:00 pm - 7:00 pm
Location Lab 2
Dates Jan 17th - March 21st
Length 10 Weeks
Prerequisites Character Animation 1 Character Animation 2
Software Used Autodesk Maya
Tuition $1,675

Apply and adapt traditional animation techniques to monsters and creatures

This class builds on what the artists learned in Character Animation 1 and 2 and addresses more specifically the mechanics of motion relating to film quality photo realistic or creature driven content. Students will take what they have learned in previous animation courses and learn how to show realistic weight shifts in the body and expand on a creature driven performance.

Exercises covered include a film quality animated creature cycle (bi-ped or quad) that moves from stop to full speed and then stop again (sliding, climbing, hit, attack, etc.) Another test will be a pure performance-driven film quality animation using a creature or human that aligns with photo-real timing, weight and motion. This class will push student tests to two final, finished creature pieces for their reel.

Online Registration

Tuition: $1,675

Creature Review

I have been working with a young animator who needed help with an animated creature test. He gave me permission to post our correspondence here for those who are learning and those who might be interested in similar mentor ship I offered last month.

Creature test for review Version 01



Hi "J" -
This is really good.
It's funny though.
This test you made involves much more acting, than the mechanics of motion a creature test usually demands.

This is not a bad thing, but what I see lacking on many reels (regarding creature stuff) is real mechanics of motion and understanding of weight shifts. Like taking a creature and having it run towards camera and slide to stop? Showing the momentum gaining and topping out and then trying to stop all that weight from moving.
Know what I mean?
Like a train.

For this test I would just start at frame 30, where he reacts. That first beat is kind of boring and confusing, so I would dump it.

Frame 47 hyper extend the elbow to show that the swing of the arm happened all the way in the other direction before coming back.

Frame 62- 65 the elbow seems to hit a brick wall and needs a little hover there.
It holds so still while the wrist is overshooting, it needs to feel the weight the shoulder is forcing.

Frame 71 hyper extend that elbow again to show the shoulder is leading the move, dragging the arm.

Frame 87 break the left wrist down to the ground here to show it's reacting to the force of the arm coming down. This pose will then compliment Frame 90 and the wrist continues the arc dragging down.

Frame 138 I would antic the COG (center of gravity) hips down before moving up for the jump.

Frame 140 arc the whole body and head down so the spine and head make an upside down C shape from the side view.

Frame 148 should create a reversal of that C shape through the spine as his body absorbs the move.

Frame 158 I would hang the hips in the air like one more frame before coming down - think bouncing ball here.

Frame 162 I would drag the head so it's looking up here more before it comes down.

Frame 166 rot the head down here to absorb the weight of the body moving.

These are just little things, but they will help with weight shift and adding life.
Make sense?
Angie

Creature test for review Version 02



Hi "J"-
Nice work.
The addition of the leaves, tree and camera reacting are a nice touch.
I still feel he isn't as heavy as I would expect.
How heavy is this guy - in your mind?
He feels young but his design looks old - you see what I am seeing?

He moves VERY fast.
If he is a small chimpanzee then that works.
He feels he is moving at this size.
Check out this clip from the BBC Motion Gallery as reference.



If he is a mature gorilla, then he needs to gain momentum before moving that fast.
Look at this for reference...

Silverback Gorilla Fight Example


I also want all of the weight to start at the hips and slowly, progressively offset through the spine and out to the arms. You have nice offsets in the arms, but the hips need more time to recover if he is a heavier creature. Right now it feels a bit "game-like" because it moves so fast and many times when making game animation you have only so many frames to make a move.

The reaction at frame 123-137 seems to hold too long. Only use about 8 frames for a moving hold for him to see what he hears and react more quickly. This may seem contradictory to my other comments saying he is moving too fast, but this is the acting bit in the piece. The overall comment about it being to fast has to do with his weight shifts in his body recovering from the jumps and hops, not the acting.

The slam of the fist at frame 167 is nice. The whole body needs to come down from that slam of weight. He recovers to quickly at frame 170 making him feel light. This is where I would have him hold a bit more and do some acting. He is making a stand. I would give that slam a beat where he sizes up the prey.

Then, he stands up and beats his chest.

Might be more engaging if he broke the 4th window and did it for the camera.

Sound good?
All the best,
Angie


Hey Angie

Great feedback again.

I do see what you saying about the weight. i see this character as begin somewhere in the middle of what your saying. the model of the character is very muscular hence my head space of his speed but if you think its too quick I'm going to give it a try. since i really want to push the weight with this exercise. I agree with his too quick recovery at 170 I'll try there first and see how it feels.

hmmmm, i whole new acting piece. from 170 . great thought. I didn't want to do too much acting with this shot. I'll have a good think about it and shot some reference and see what i come up with. (i don't mind a challenge)

There is one suggestion that I'm not 100% sure what you mean but i think it's something i have always struggled with or just lazy....! when you said "the weight to start from the hips and slowly progressively offset throughout out the spine". i gather you meant the rotation of the torso a chest not the translation?
and "the hips need more time to recover". do you mean the hips should slow down like a sine wave.(a very subtle wave) or to be slower generally and more frames?

thanks again for the feedback and reference.

-J



J -
I would do this.
Hide everything but the legs, hips and feet.
Playblast that.
Watch how far down, the timing and the spacing that the hips make to recover from the jumps.
It's pretty quick and need to hang a bit to recover.
I could show you this so easily in person, but I think this exercise will help you see.

Then, look at your animation.
If the hips are going down - the shoulders go up... until the hips reverse, and move up...and then the shoulders move down.
This will make him feel more natural and very heavy.

The hips should hang and be recovering - moving down as the body-torso catches up to it.
There are two ways to do this.
Manually offset an fk spine through to the shoulders.
Or pose it and create effective breakdowns.
No one way to do it.

It's all about that bouncing ball.
Does that make sense?

I know you didn't want this to be a big acting piece, but you already went down that road...so let's make it rock :)
Thanks
Angie

More to come...