Showing posts with label CG. Show all posts
Showing posts with label CG. Show all posts

meta




 
 
meta from Jurriën Boogert on Vimeo.


50 hours a week animating,
another 20 hours of grad school,
i am so tired,
but i enjoyed this...
u should full screen this baby.

Jurriën Boogert’s Graduation thesis video Meta


art + film + vfx = awesome

The Backwater Gospel

 
The Backwater Gospel from The Animation Workshop on Vimeo.


ummm, wow...

this one made my art blog too, cuz its just so damn good!
Warning:  it's "kinda" violent.

“As long as anyone can remember, the coming of The Undertaker has meant the coming of death. Until one day the grim promise fails and tension builds as the God fearing townsfolk of Backwater wait for someone to die.”

I am so impressed, I decided to post the director's reel here too.


 
 
Bo Mathorne, Character Art Reel 2010 from Bo Mathorne on Vimeo.
 
 

The Saga Of Biorn


The Saga Of Biorn from The Animation Workshop on Vimeo.

Bachelor film project 2011 from The Animation Workshop

i love the look!


HEREAFTER Featurette: Visual Effects Shot Breakdowns Reel

VFX Union Picnic in Santa Monica


At the request of artists on both sides of the border, the IATSE union in Los Angeles and Vancouver will be hosting informational meetings on Sunday February 13. The IA, in sunny Southern California, are hosting an informational picnic in Santa Monica, whereas here in Vancouver with a decidedly cooler clime, IATSE 891′s informational meeting will be held at the Shebeen. This is an opportunity to chat with your fellow artists, compare working conditions, and ask the questions you want answered of the union about the organizing drive, the benefits of a union, employment classifications, etc. Bring along your colleagues, enjoy some food in a relaxed casual atmosphere, and most importantly bring your questions!

Vancouver:
The Shebeen in the back of the Irish Heather on Carroll Street
February 13, 12.00pm

Los Angeles:
Dorothy Green Park, Santa Monica

Tim Johnson talks about How to Train your Dragon sequel and TV series




This is possibly the most informative interview I have seen with one of the big key frame studios. They usually are more secretive about future directors and projects.  Good stuff.

Niggles and Narks





Niggles and Narks
by The Mill

and, the making of...


Snickers 'Focus Group'





I saw this on tv the other night and just cracked up...

What if VFX Facilities Didn't Exist?


A friend and I were discussing the future of VFX today.  To be honest, I haven't thought about animation much over the holiday.  I have been enjoying the time off and time to sleep and hibernate.  But... I go back into the big machine next Monday and with the news of another studio closing on the heels of the Asylum FX announcement - this is weighing on my mind again.  "Bye bye" vacation - back to reality.

My colleague started talking about unions and I argued: "A union at this point will only help a symptom - not the disease.  A biz model based on undercutting the competition until you are working with a budget that equals bone and ligament cannot survive for long.  VFX studios are so poorly managed and they have backed themselves into a corner where they have absolutely no position to negotiate.  To underbid a show simply to get work into the studio is not a good idea.  On top of this... the VFX studios cannot agree to organize themselves into any type of group that could lobby with the production studios for better budgets trickling down better wages and working conditions for artists."

Then, he said - "What if artists worked directly for the Production studios like everyone else?"  After our chat, I am convinced that the only way to save the VFX biz model is to start over completely and eliminate the VFX studios entirely.   Why not go back to square one and work directly with the studios on the lot?  Like all of the other production for movies is handled?  At first, I told my buddy, "...that can't work because the VFX pipeline is so different than live action."  But, maybe not?  Maybe that is the problem?  The current VFX biz model doesn't work, so why would we try to replicate it on the lot.  Maybe a new approach is a good one?  So much has changed technically in how we create animation and VFX with computers today, that maybe we need to rebuild?


Here are a couple articles discussing this issue:




talk amongst yourselves.





VFX Breakdowns Boardwalk Empire


Brainstorm Digital reveals the man behind the curtain with detailed before and after VFX breakdowns of scenes from the first season of HBO’s period drama Boardwalk Empire.

Eve Incursion



I dont play video games
but the concept of this looks interesting...
turn down speakers, music is annoying

Visual Effects House CafeFX/ComputerCafe Closing



March of 2010, We posted about the rumors 
of Cafe FX closing it's doors.  
Looks like it's finally happened.



CafeFX/ComputerCafe, headquartered in Santa Maria, Calif., is closing its doors, according to a statement from its founders, Jeff Barnes and David Ebner, that is posted on the company website.

"After 17 years in business, CafeFX/ComputerCafe has decided to officially close its doors," the statement began. "The current economic climate and global marketplace have made it unrealistic for us to continue to deliver the highest quality visual effects work, which has been our hallmark, at a competitive price and a sustaining profit."

The company's credits have included Shutter Island, The Kite Runner and Pan's Labyrinth.
The news comes only a month after the closure of another California-based VFX business, Asylum.

via Hollywood Reporter 

p.s. here is a link to equipment for sale.

Yogi Bear Parody: "Booboo Kills Yogi" ending



I am not sure how this guy is getting away with doing this but... animator Edmund Earle, working in his spare time over the course of two months, put together this alternate ending to the upcoming live-action/CGI-hybrid adaptation of The Yogi Bear Show.  

**This is an independently made parody with no association to Warner Brothers or the producers and actors of the 2010 "Yogi Bear" film. This is a parody meant for adult viewing only as it may be disturbing to children.

Real Steel Trailer



and more robotz...


Transformers Dark of the Moon



robotz...

Meet Buck


love the "painter stylie" art direction on this one...

GDT and MTh make a Studio Mirada

Wowsie Wow!  
In light of all the studios closing,
this is great news!

Mirada will house all of the tools that filmmakers need to create entertainment that lives partly on the Web, partly in movie theaters, partly in video games – so-called transmedia – under one roof.

“The goal is to create a creative business that fuses together all of those different disciplines,” said Mathew Cullen, a Mirada partner and well-known director of commercials and music videos.  The other two partners are Javier Jimenez, a co-founder with Mr. Cullen of Motion Theory, a video production company, and Guillermo Navarro, a cinematographer whose work includes Mr. del Toro’s “Pan’s Labyrinth” and the coming “Twilight” installments.

Read More at the NYT...

Asylum VFX CEO Nathan McGuinness


From Bryant Frazer - Studio Blog:  "It’s been a bad week for post-production in Los Angeles. First came word that the 11-year-old Asylum VFX house was closing its doors. Next, word came that Digital Domain had purchased stereo-3D specialist In-Three and was moving its operations to Florida. And finally, Variety reported that Technicolor was going to quit striking 35mm release prints in the U.S., consolidating its North Hollywood operations into a facility in Canada. I spoke this afternoon to the head of Asylum VFX, Nathan McGuinness, to ask what went wrong for his company."

Nathan McGuinness: What happened was we couldn’t compete with the rest of the world. We couldn’t compete with the tax incentives from other countries. The work I’ve seen coming from around the world, the U.K. especially, is stellar. Amazing. We could do the same, but we weren’t given the same playing field. The last days of Asylum, we were on the back foot trying to get forward. We were at capacity, with so much commercial work going on, movies prepping and movies running. It really confused the staff. “Why is Nathan saying we’ll shut the doors today?” It didn’t make any sense to people. But the problem for us is, being an independently run and funded company, I couldn’t — I just couldn’t keep up any longer.


Read more here...