Siggraph 2007 - Thursday

The week was finally getting to me. One more day of demos at the booth, but before I headed straight over I saw some of my old friends from Angel Studios/Rockstar Games working the Bunkspeed booth and had to say hello! Michael Limber is another old school guys who reins from the Digital Production days. He showed me a bit about the new product HyperDrive that Bunkspeed has been developing.


Basically, this software enables designer to see 3D objects quickly and effortlessly. This is an amazing tool for car designers and I see a future for car commercials, as well. The designer can shave millimeters off the geometry in seconds and see it render in real-time with reflections, refractions, global illumination - you name it!

Diego Angel, Michael Limber, Brad Hunt and the Rotenberg bothers - Mark and Steve were devloping this technology way back when I was at Angel Studios making video games. I remember when Steve Rotenberg showed me real time global illumination techniques he was developing for the video games at Angel and I was blown away. Angel was my first experience working with high-end programmers and they were so much fun and seriously freaked me out with how smart they are.

I think they really have something here. Here is a video of Micheal showing off what hyperDrive can do...



And here is the bad ass car in person...


Since, I was on duty for the rest of the day demo-ing H9 on the back of the booth, I didn't really get to see many folks outside of the booth on Thursday. I stopped by the DD booth and said hello, but my camera battery was completely on the fritz. I tried to use my iphone, but in the low light and the DD people constantly moving all I got was blur.

Oh well, they gave me a really snazzy pen!
More to come on that with my BEST OF SIGGRAPH!

So, I returned to the booth and as the day slowed, I filmed a couple clips of Philip's Transformers presentation.
Enjoy!








0 comments:

Post a Comment