Kickstand: FACELIFT


Wowsie Wow...
I am really impressed with these plug-ins!

The best part is - Face Lift is designed to respect the anatomy of the skull using collision objects. You can adjust what the effectors control easily and add collision objects without making the rig really heavy.

Stretch mesh would be great to show the eyeball changing the shape of the eyelid as it looks around. The possibilities are endless.

Nothing drives me more nuts than when parts of the face are moving that are located in the "hard surface" areas where the skin is very close to the skull - like cheekbones, temple and chin. This tool looks like it will help make a dummy proof rig for animators who start moving stuff all over the face turning it to goo. Even Cartoony character animation has to respect anatomy.

Can't wait to see this plug-in for myself.

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