I don't get too excited about video games very often...since I worked in games for 6 years and rarely saw anyone push the envelope for the art in a very long time. Game studios have always pushed the technology and the gameplay, but art - not so much.
I also am not the biggest fan of mocap, but for a game like this one it totally makes sense to use it as a tool. The fact they are working with Weta for the mocap is also a great thing, since Weta understands how to use mocap as a starting point and massage it into a more entertaining performance. I can tell by the footage on the website, that they have heightened the motion from the original mocap mechanics, to something that translates well with the story and drama of the game.
They talk about a combat engine they wrote that enables up to 2000 enemies to be on one level which is actually really amazing. That is just crazy talk! I remember working Dino Crises 3 and we had a hard time with more than 6 dinos on one level!
I also love the strong female lead character. We were trying to do a similar thing with Oni 2 during the concept phase. It's fun to have a rocking female lead in a game. But, maybe I am biased?

As if this wasn't enough? The trailers are the most creative use of flash I have see yet and Ben Hibon really understander how to tell a story cinematic ally.
BUT!!! Heavenly Sword has caught my eye.
This is actually a game I would have loved to have worked on.
This is actually a game I would have loved to have worked on.
I also am not the biggest fan of mocap, but for a game like this one it totally makes sense to use it as a tool. The fact they are working with Weta for the mocap is also a great thing, since Weta understands how to use mocap as a starting point and massage it into a more entertaining performance. I can tell by the footage on the website, that they have heightened the motion from the original mocap mechanics, to something that translates well with the story and drama of the game.
They talk about a combat engine they wrote that enables up to 2000 enemies to be on one level which is actually really amazing. That is just crazy talk! I remember working Dino Crises 3 and we had a hard time with more than 6 dinos on one level!
I got goosebumps looking at the footage, not to mention the concept art. I know I sounds like a fan girl, but remember I cannot play video games. So, if I am to ever see this game play...I need someone to play it for me!
As if this wasn't enough? The trailers are the most creative use of flash I have see yet and Ben Hibon really understander how to tell a story cinematic ally.
Ben Hibon directed these two trailers
for the playstation Video Game
(director of "Codehunters")
Which ROCKS!
if you haven't seen it!
for the playstation Video Game
(director of "Codehunters")
Which ROCKS!
if you haven't seen it!
Heavenly Sword Flash Trailers
The style here is just amazing!
I am hooked on these trailers!













Animation by Chase Animation Studio.
Agency: Sony Computer Entertainment Europe
Product Manager: Jon Anning
Production Company: Blinkink, London
Director: Ben Hibon
Producer: Bart Yates
Script: Jon Ashley & Bart Yates, based upon "Heaven Sword" video game created by Ninja Theory
Animation and Sound: Chase Animation Studios, London Chase
Executive Producer: Robert Chandler
Production Manager: Laura Thomas
Lead Animator: Jimeno Farfan
Animators: Tom Baker, Linda Kalcov
Lead Compositor: Billy Elliot
Compositors: Jonathan Klahr, Andrew Morgan
Sound Designer: Bastian Kemmerich
Score: Nitin Sawney
Narration: Trevor Martin
Episodes 1, 2,3 & 4
Agency: Sony Computer Entertainment Europe
Product Manager: Jon Anning
Production Company: Blinkink, London
Director: Ben Hibon
Producer: Bart Yates
Script: Jon Ashley & Bart Yates, based upon "Heaven Sword" video game created by Ninja Theory
Animation and Sound: Chase Animation Studios, London Chase
Executive Producer: Robert Chandler
Production Manager: Laura Thomas
Lead Animator: Jimeno Farfan
Animators: Tom Baker, Linda Kalcov
Lead Compositor: Billy Elliot
Compositors: Jonathan Klahr, Andrew Morgan
Sound Designer: Bastian Kemmerich
Score: Nitin Sawney
Narration: Trevor Martin
Episodes 1, 2,3 & 4
0 comments:
Post a Comment