3D Animation Standards







Although the details vary between packages animation quite a bit when it comes to animation tools, model and year is fixed to some extent. 3D applications you have what is referred to as a timetable. Although called different things in different applications, and the schedule is essentially a visual representation of time, and within what is happening at any time. Timetable, and usually several important parts of objects in the scene.

This is usually a list of all the objects or groups of objects in the scene. Some programs allow you to hide certain parts of this list for regulatory purposes. The important thing to note that for each object (or group) there is a line or lines of individual dedicated to the right containing the keyframes that represent the action that involved a specific object or group in which some programs such as StudioPro classes will show only one line that shows if any action is going to this the object, while others such as the application 3d show different line for each type of work (such as movement, rotation, parameters, etc.).

Current Time Marker. This is reflected differently in specific programs, but all 3D applications have some sort of icon that appears at the appropriate time where you are. If it has been done of movement within your scene, when you move the mark this time, the application of 3d graphic editor window to show you the status of objects at that point in time. With the sign of the moment, you can move forward or backward to any point in time in your animation.

One note to mention here that in addition to mark the moment, some applications allow you to mark the beginning and end of your animation. Layers StudioPro used the cover of the green and red handles. These allow you to be the beginning of the movement before the start of the movement and continue after you have finished, if necessary. For details, see the manual of the program of your choice.


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